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Mr Khan said:
sethnintendo said:
Mr Khan said:
If developers really want to make more new IPs, they know what they must do: swallow their pride, decrease their technical ambitions, and build something leaner

Why can't a great, "serious" (though by god do i hate to use that term) game be made for something less than bleeding-edge tech levels?


I suppose that is where WW, XBL, and PSN games come into play.  They focus more on gameplay than graphics usually.

Not even that. I'm not even saying leave the PS3 or the 360 (despite my apathy for both devices), but rather that you can simply make a game that isn't meant to compete with the blockbusters, just focus on making something that is good and original, but can also turn a profit

The comparisons to the movie industry are easiest. It is clear in the film industry that not everything is meant to win an oscar, nor is it meant to be a box-office smash. The problem with the games industry is that you often see developers trying to get both, and that limits them in what they can do (genres that generally afford greater prestige, and genres in which games are known to sell better, which leans immediately in the direction of established brands)

Work outside the pale, but swallow your artistic pride and cut budgets to do it.

Mr. Khan nails it 



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype