Zim said:
SvennoJ said: Good things take time and scrapping and rebuilding is a lot of extra work but always yields better results then patching things up till they sorta work. There's no problem for me if it doesn't make it before the WiiU launch, got to play something during the first year drought of good games. |
Have to take slight issue with your use of always there. Duke Nukem was bad specifically because rather than patching things up they constantly scrapped and rebuilt it. The early trailers for the game were incredibly impressive for the time. However rather than just improve it a bit when a new thing was released and put it out, they constantly rebuilt it.
Also while it might not matter to you it will be very important for sales and Team Ico. Team Ico's games sell well but are they 7 years development well? 7 years to make one game is going to be a HUGE amount of expenditure. Even with a tiny team at quite low wages it would be millions and millions. At one game in 7 years the game needs to be selling pretty considerably to be a success.
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There are probably exceptions but Duke Nukem was just plain bad because they didn't know what direction to take it in and ended up with a bad mix of old school and new gameplay.
In my experience patching things up always led to a bigger headache further along the line. Better to start over and do it right this time, it will go twice as fast the 2nd time. I would say the Skyrim problems on PS3 are a good example how patching things for too long only gets you in more trouble.
I'm glad they take the time to put the best version they can think of out there the first time instead of trying to make it work and fixing things in a sequel. The ico and sotc hd collection should have made them some money to fund further development.