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SvennoJ said:
Good things take time and scrapping and rebuilding is a lot of extra work but always yields better results then patching things up till they sorta work.

There's no problem for me if it doesn't make it before the WiiU launch, got to play something during the first year drought of good games.


Have to take slight issue with your use of always there. Duke Nukem was bad specifically because rather than patching things up they constantly scrapped and rebuilt it. The early trailers for the game were incredibly impressive for the time. However rather than just improve it a bit when a new thing was released and put it out, they constantly rebuilt it. 

Also while it might not matter to you it will be very important for sales and Team Ico. Team Ico's games sell well but are they 7 years development well? 7 years to make one game is going to be a HUGE amount of expenditure. Even with a tiny team at quite low wages it would be millions and millions. At one game in 7 years the game needs to be selling pretty considerably to be a success.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.