I wouldnt bother with gaming if it were not for cinematics & storytelling
& as for his comment about it being like a high class chef working at McDonalds, well I'm a perception researcher at a university & for my latest job I'm reading a book by Jean Claude Carriere (one of the leading luminaries of French film) who in the book says that till the 1970's film was rubbished as a storytelling or artistic medium in America & you couldnt convince anyone (intellectual) to take it seriously. It was exactly as Jaffe describes storytelling in games now.
(Personally I still dislike 'movies' as a storytelling medium but my personal opinions aside) These days it wouldnt be fathomable in modern society (or you would be in the minority like me) to dismiss film as a storytelling/artistic medium, and that perception only changed (in the sense of the masses viewpoint) because people tried to tell stories in a "medium that couldnt do it/was the worst at it" at the time. If all developers thought like Jaffe, gaming would lose an important part of its innovative drive. Though there may be some annoying cinematic games, to lose people attempting that side of gaming altogether would stunt the medium and lose a lot of gamers, not to mention that it would stop the medium ever having a chance of becoming a 'legitimate' storytelling device.
The irony was as soon as movies became a 'legitimate' storytelling medium the old classics that attempted to tell full stories previous to this skyrocketed in value, so hang on to your old Jrpgs & Cinematic Puzzlers/ action games (like Origins old pc games & Cinematic puzzlers like bad mojo) kids.
PLAYSTATION NATION LADY OF JRPGS

Favourite Games of 2013 1.Tomb Raider(PS3) 2.Atelier Ayesha(PS3) 3.Virtues Last Reward (Vita)







