They need to use the sub-controller. What Move desperately needs IMHO is a good game that actually uses the sub-controller and Wand together to allow proper movement combined with combat.
Resident Evil 5 is great with Move but the support came too late. Obviously Killzone and the like have also used Move more fully but that is optional and not casual titles.
At this point Sorcery still looks like the best bet for a decent Move title. Although based on SC these guys probably have the knowledge needed - but based on the demo for Deadmund's Quest they aimed too low for scope with the on-rails (mostly) approach.
Try to be reasonable... its easier than you think...







