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Venturebeat

 

Todd Howard, lead game designer at Bethesda, gave the opening keynote at the 2012 DICE Summit this evening. Among his slides, he included a number of videos, one of which showed off what the developers refer to internally as the Game Jam 2011.

After the development of The Elder Scrolls V: Skyrim wrapped last year, the team was given a single week to throw whatever they wanted inside and mess around. The experiments ranged from humorous to “OMG why the F wasn’t that in the game?!” so it’s definitely worth a look: new weapon types, kill cams, elemental arrows, and even a lycanthrope (werewolf) skill tree!

Players have been requesting a dragon mount since before the game came out, and that (along with any other features seen in this video) may eventually become a reality, as Howard stated they all have the possibility of being released as paid downloadable content or in free updates.

Note: A smoother version of the video is being uploaded and will replace the one above shortly.

http://venturebeat.com/2012/02/08/bethesda-reveals-skyrim-dragon-mounts-house-building-kinect-shouts-and-more/