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Yes this would be great news for developers. But the methods he mentioned sound like a total pain in the ass. Entering all these codes temporarily transferring the license.

I have an idea how to fix this easy.

When you sell your game new the game has a limit of.five consoles it can be played on. The owner can play the game on his console no problem he can even lend it out. If he has only used it on two consoles he can sell the game to a friend. But Ebgames and used copy retailers couldn't sell the games. Ebgames couldn't test the game on a console.or they would use up a try. So Ebgames would have a problem they couldn't sell used copies if the game might not play. Now say you have used it five times and want to use it on additional hardware, go onto an online store and purchase additional uses these uses may sell for 5.99$ or so. To prevent retailers from selling the game used and expecting the user to pay every time they use it on a new console. This would be very easy to do and a no brained no codes no hassle.

Then rental, easy the manufacturer sends out rental copies of the game to major rental companies. Rental copies would include demos of other games your publisher is working on and commercials for those games that play before the game boots. Like a movies trailers. Then the game would he full length but lack some features the retail copy has. Maybe some DLC like content on the retail disk is absent. Before and after completion the game will tell you about the bonus content available in the retail version.

This way you cut out the used games retailer and you not only include the rental places but you use them to promote your products. Plus if someone sells the game used after five uses the developer makes 5.99$ to compensate for their lost sale.

It would be a win win!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer