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happydolphin said:
Player1x3 said:
happydolphin said:
Player1x3 said:

Lesson 101 How to be fooled by appearances.

Also, if you want to play that game:

Other thing is, The Last Guardian screenshot is fan-made, sorry.

This you have yet to answer.


Oh i love playing games !


Plus, extremely limited interactivity features are there, the touchscreen, the seamless passing of graphical objects and data from the controller to the screen, the gyro controls, the IR controller to TV 3D space, none of that is here... If this is step one, the Wii U is at step 1000.

This is the point that I was making as well.  We saw interactivity between console and handheld with the GC/GBA.  I have no doubt that the PS3/Vita can do this kind of performance at a much higher level.  I would also bet that the PS3/Vita could in fact run a full, less intensive game on both screens with interactivity.  It's something like Uncharted or GOW that I have trouble buying.

But to be fair, the only hands-on that anyone has had so far with WiiU are relatively simple affairs such as Chase Mii and Battle Mii.  The Zelda HD demo was definitely running in real time, and was definitely appearing on both screens simultaneously, but I'm sure that WiiU is incapable of actually rendering a game of that intensity multiple times (as if powered by separate consoles).  This is why WiiU's streaming ability seems so unique; it seems to allow interactivity with the full game, on multiple displays of the full game.  While it's certainly not multiple renderings, it's still far beyond just outputting multiple images via multiple outputs (i.e. walking into Best Buy and seeing a movie being displayed on multiple TVs).

Only the devs really know what the WiiU is capable of, but hearing things like Yoshinori Ono's recent optimism and the fact that Nintendo is really pushing the feature as something new keeps me hopeful.  In any case, we'll know much more in four months.