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Mr Khan said:
disolitude said:
Piracy is one thing... and used game sales may 'hurt' the developers, but so freekin what?

Having to keep a game you have finished and will never play again hurts your bottom line. And last time I checked games are still classified as goods, and goods are allowed to be re-sold.

So I think the industry is full of shit when they start blaming used games for all of their problems. Ford doesn't bitch about how used car sales ruin their new car sales and they are not disabling the engine for a fee if a car is resold.

If these game publishers had any business sense they would have controlled the whole used game sales situation by allowing trade ins for new game credit themselves. Video games are already one of the most over valued and quickest to depricite goods in existence and they want the users to take a financial hit on top by not re-selling their games at all.

そうだ、あなとと言いうことばは版元のまちがいです。

The publishers should have cut out the middleman and controlled redistribution. An online game exchange run by EA, Square Enix, Sony, etc, would have many opportunities and allow them to at least eat resale profits instead of functionally donating it all to GameStop. I'd imagine people would trust the publishers more as well.

Yes, they should have...

I mean how hard can it be for publishers to offer discounts for new upcoming games if a used game is traded in. They could make it exclusively for the games they published or even go a step further and offer an alliance between all publishers where any game can be traded in.

They wouldn't even have to keep a database of proves or game trade in values...

A model dased on game release date would work great:

15 dollar credit for games less than a year old.

10 dollars for games 1-2 years old

5 dollars for all games older than 2 years.

They can refurbish these games and re-sell them as greatest hits or just dispose of them, eliminating them from curculation hence making buyers buy new copies.