Runa216 said:
yeah I can't explain that one...by all means I should hate skyrim as I disliked oblivion and morrowind, but I really enjoyed skyrim in all its glitchy glory. you mean the puzzles or the filler? I didn't feel skyrim HAd filler. yeah, a lot of stuff was there, but it served as a way to suck you into the world more than anything else, the dungeons weren't meant to be unique and interesting, they were meant to show some sort of national uniformity. like McDonalds or WalMart. It was atmosphere building and that was much of the experience in Skyrim. At least to me. |
"but it was so repetitive, the battles were tedious, the puzzles"
A lot of the content in Skyrim is repetitive. In actuality though, mostly every game has repetition. The battles in Skyrim were also tedious (mostly due to the horrific AI, mainly in dragons), and insanely easy combat even on the highest of difficulties. As for the puzzles, they're all shallow, and offer no challenge. Want to pass the gate? Match the pillars. Look at the dial on a Dragon Claw. Push a lever. That's all there was. They aren't asking me to use my brain. Some of the hand clock puzzles/tile puzzles in XIII-2 can bend your mind.
More =/= better for me.







