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pezus said:
What do ya'll think are the most interesting points/facts?

i thought these were most important

 

We’re going to have some sort of online component. We’re working on a bunch of ideas, but we haven’t nailed anything down. We definitely know it’s going to be awesome

 

Combat is inspired by Anton Chigurh’s intense gun battle with Llewelyn Moss (No Country for Old Men)

 

Movie had little music and sometimes no dialogue for long stretches of time - idk how there going to do that since you'll be encountering more humans then the creatures

 

Can’t just hide and wait for your health to recharge Since there is persistent health, you’ll have to use a health pack to repair damage and budget enough time to apply it

 

Ellie is an AI-driven non-playable character
Ellie will be very capable and won’t get in your way
“We know if the entire thing is an escort mission you’re gonna hate it. The easy thing for us to do is every time there is combat she just hides somewhere and then she comes out at the end. We gave ourselves the insane challenge of, ‘How do we make her a part of the combat space?’”
Game Informer says Ellie does a great job of tagging along in the demo, staying out of sight, warning Joel of danger, and getting him out of jams
Players won’t have to worry on blaming a game over on Ellie as long as they don’t purposely lure enemies to her position or completely ignore when she’s obviously in trouble - glad i wont have to babysit my hype for the game went up a couple of notches after reading that

 

There will be more encounters with humans than the infected

 

Joel/Ellie are part of a larger cast of characters full of allies and enemies that will come in and out of their adventure as they pass through cities, suburbs, and rural areas



                                                             

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