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Runa216 said:
ryuzaki57 said:
Runa216 said:
Alright guys, I know people are going to kill me but please do us all a favor and read the whole review...becuase it mimics my time with the game. starts off fantastic (was gonna give it a high 7, low 8), but...well, you'll see why I gave it such a low score.

http://gamrreview.vgchartz.com/review/49773/final-fantasy-xiii-2/

Again, please READ the review instead of just jumping to the end. you'll see a lot of praise.

Apart from the graphics, I didn't see any...All I could read was contempt and disproportionate criticisim. As a fan of both FFXIII and FFXIII-2, after reading this I feel nothing but humiliated.

Then clearly you didn't read the whole thing, perhaps just skimmed: 

1 - I said the music was mostly very good, some tracks just didn't work
2 - I actually said the voice acting was mostly good
3 - I adored how they fixed the most important thing about the battle system (if your lead character dies you just go onto the other one)
4 - I felt the mog clock mechanic was fantastic, combining random and scripted battles flawlessly
5 - I quite enjoyed the cinematic action command prompts
6 - I thought the graphics were technically impressive
7 - I thought the aesthetics were beautiful
8 - I absolutely adored the first half of the game, had a good score in mind (high 7's, low 8's)

Then the halfway point hit and battles jsut seemed to drag with no tangible rewards. I found that the tediousness of the fights made my eyes glaze over so I had to find something that was actually interesting to do, so I let the game play itself while I entertained myself elsewhere, be it by leaving little comments on the forum here, talking to my friends online, or going to the bathroom to play Ocarina of Time on my 3DS. I tried playing the game the way the developers intended, but man was it boring, a huge waste of time.  I dunno, maybe I just suck at the game but no matter what paradigms I chose, I just couldn't speed up the battles.  even getting 5 stars, the battles seemed to take too long. 

Not to mention the puzzles were pretty consistently annoying and the platforming sections just didn't seem to fit.  If I was judging the game on mechanics alone, it would have probably gotten a pretty high score, but the second half of the game was full of tedium and it was horribly unbalanced. It just wasn't interesting and as the final phrase in the review stated, it shwoed great potential but ended up disappointing in every way.  

Besides, people on the forums (and everywhereI go for that matter) have been complaining about the 7-10 scale being the norm, I'm just looking to balance that out a bit by remembering that a 5.4 is technically a positive review.  Remember that :P 

I have no problem using the 0-10 scale, and I always start with a 5, giving it bonuses for things it does well or if it impresses me and deducting points when it screws up or has a gameplay elements that just are not fun.  There were more things I liked about XIII-2 than didn;t like, but the things I didn't like were kind of a really big deal, most notably the combat and the tedium. 

I hate giving reviews that are perceived as 'bad', becuase even if the game is pretty much universally hated (Duke Nukem Forever) or polarizing (Final Fantasy XIII), there's always someone to tell you that you're not only wrong, but a troll or an idiot for daring to challenge public perception.  trust me, I did not WANT to give this game a bad score just because I hated XIII, but I cannot ignore how boring the second half was for me.  Half of the game was a mindless, time consuming chore that required little to no interaction from me.  That's not fun, and the score reflected that. 

If you guys find it fun, then awesome, I'm happy for ya, but me...I didn't find it fun at all.  

1. I admit I misunderstood you, but it's because you write it on one line and bashed the j-pop in the rest of the paragraph

2. Same as above (and I actually don't care 'cause I play in Japanese. Any English dub is an heresy for me...)

3. Ok but you had some harsh words in the battle system in a whole "This is not interactive; it barely qualifies as a game"

4. Ok

5. Ok

6. No problem here

7. Sorry that was one word in the entire review so it's hard to catch, especially when the words "poor design choices" stand out (in French estéthique = design)

8. Ok but since it's a small part compared to the game in a whole it's doesn't make much of a consolation, I'm afraid...  

"the battles seemed to take too long" > please insert FF7, FF8 or FF9 back in your PS3 and you'll see that battles were much longer. FFXIII-2 keeps a far better balance between battles and exploration.

"Besides, people on the forums (and everywhereI go for that matter) have been complaining about the 7-10 scale being the norm, I'm just looking to balance that out a bit by remembering that a 5.4 is technically a positive review.  Remember that" > If this is kind of a big bang in the review system it's ok. So I can expect to see really disappointing games to get 3 or 4...

"but I cannot ignore how boring the second half was for me.  Half of the game was a mindless, time consuming chore that required little to no interaction from me.  That's not fun, and the score reflected that. If you guys find it fun, then awesome, I'm happy for ya, but me...I didn't find it fun at all." > You're perfectly free to feel that way but there's a huge problem : a review shouldn't be a simple personal opinion. What diffenrentiates your review from the one I wrote on my blog? You may influence many people not to buy the game just because you didn't think it fun, while those people might love it. I don't say that against you (sorry if I there's any offense), I just reckon that reviews in general are a really flawed system unfit to today's market. Back in 2009 there was a little JRPG called Trinity Universe, but I didn't buy it because the reviews on French sites were quite negative. I picked it up in 2010 because I was still curious about it, and now it's one of my favorite games of this generation.