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Neither hurt the industry in any significant way. Piracy's real damage is minimal (the constant refrain here is that the number of "paying customers" who are turning to piracy is small, out of the total sample of piracy).

Used games actually help the industry. That a used market exists serves somewhat as an insurance policy against buying a game you dislike. If you dislike it, you have the option of reselling it and recouping your losses to an extend, so that you might pay $20 for something you hate altogether and play only 2 hours, rather than the full $60. If that insurance policy runs out, suddenly you have a $40-$60 crapshoot in your hands, and consumers will start spending less money on riskier games

Short-sighted idiocy leads to all these "online passes." Any executive who thinks "online pass" is a good idea should be suspended without pay until they re-take economics classes.



Monster Hunter: pissing me off since 2010.