| Joelcool7 said: The industry cannot go fully digital for another two generations. If at all their are many reasons preventing a completely digital market. First physical copies still outsell digital by a landslide Go showed that a digital platform is not ready for market. A new problem has shown up. At least here in Canada internet providers are now charging by the amount of bandwidth you use. The amount of content you load example now my internet is limited to 150 gig monthly. But word has it plans will be reduced further where a basic plan could be only 50gig. So if other providers do this. How many games could you download each month without getting dined. Now lets say out use Cloud and streaming well you still couldn't play a shit load with a 50gig plan. Now you also have retailers they will fight tooth and nail next generation to maintain competitive prices which will keep consumers in |
You, Joelcool7, should get a gold star, because you seem to understand that, for the most part, RETAIL controls the distribution of game consoles.
Without retail, people won't see or buy said console, and because of THE RAZOR BLADE BUSINESS MODEL (people should look this up if they don't understand what this is), without Software to sell,Retail won't put said console on their shelves.
PSP GO = Failure
ONLIVE's Console = Failure (In America, I guarantee you've never ever seen one in any major chain retailer)
Brick & Mortar Retail is very important to consoles....very
Without them, You can have no successful console







