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badgenome said:
Reasonable said:
Mr Khan said:
Cinema moreso than voice-acting. The gaming media is better suited to a subtler form of storytelling than the kind favored by cinematography


Hang on, you're saying games are subtler than films?  Based on what?  I don't see that at all.

Being suited to it doesn't necessarily mean that developers have been realizing the full potential of the medium. If it sounds like a ridiculous claim on its face, it's probably because gaming has developed backwards compared to film. Whereas films were meant to be an outlet for artistic expression from the word go, games started as a purely commercial endeavor and stayed that way for decades. But looking at interactive poems like Flower, Kaim's memories in Lost Odyssey, Paz's voice diaries in Peace Walker, or a game like Nier where you really only start to understand things on your second playthrough and suddenly see all of your previous actions in a different light, I think I can see what Mr Khan is getting at. I'm not sure if it's necessarily subtler than film, but games can tell stories in a way that films would be hard pressed to approximate.

You more or less have it. In the better story-driven games, the story tends to be about what you find rather than what's thrust down your face, or that you can build clues to the coming revelations as you scour around the world, but not everything is spoon-fed to you

Granted, some game-types are ill-suited even to that kind of story telling, but generally superlative storytelling has been indirect.



Monster Hunter: pissing me off since 2010.