| ishiki said: Well they did yuffie, in Advent children, and Dirge of Cerberus. So you can see for yourself what she would have sounded like. I think too often, developers try to make videogames feel too much like a movie like MGS4, for instance, FFXIII. Uncharted's whole concept is that so that's why it works there for the most part. |
The problem with adding voice actors into something that has already been written is they may not necessarily capture the orginal character. Exp. if a different writter is working on dirge or advent children. Or a voice actor may not be able to capture the emotion of that character at all which I assume happens. Or a voice actor or new writer can turn a character into something completely different then its origanl self. What im saying is the writer makes a character and the outside force (voice actor) has to adjust to it. Which may never work because Voice Actor =/= Writer.
A new point would be what if there making these new games to be voice content heavy so there taking tons and tons of back story and world devolpment out to adjust to it. Just think of sitting through ff7 and listening to every word spoken vs Nathan Drake who has a few hours to express himself. What if they can only put so much dialog into a game. That would change it's entire structure. If you look at rpg.s without voice acting theres tons of dialog but now stories seem to be far shorter that have voice acting.
It would go like this for me. Long Video Game stories > Anime > TV Series> Movie > Short Video Game stories.







