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SvennoJ said:
oniyide said:
SvennoJ said:
oniyide said:
kain_kusanagi said:
I really don't understand why people are so against Kinect. As far as I know MS has not been forcing anyone to use Kinect. If you don't want to give verbal commands in ME3, I suggest you don't. And while your holding your tongue it would be nice if hold it when Kinect topics pop up. If you don't like it, fine, but stop bitching about it.


I dont think there so much against it as they are dissapointed by it.  MS did make it look alot better than it does now, overall. I MSs defense, thats what they do, thats what most companies do. If anyone thought for a second that the Kinect was going to be the way it was in NATAL stages then they just werent thinking right IMHO

Exactly. They showed us project Milo type interaction, and we get simple voice commands.


I think they could have done the MILO thing IMHO, i believe the tech does exist, but it would have been to expensive. do you wow people with super tech knowing that they cant afford it? Or do you gut the thing and expand to as large audience as possible?? damned if you do damned if you dont. I would have loved to see Natal but in retrospect I think they did the right thing

I'm not so sure that what they suggested with MILO actually works, but something intermediary was already done in Starship Titanic in 1998. (and to a lesser extent in many adventure games before it)

"One of the most significant parts of the game is the conversation engine (dubbed "Spookitalk") used to interact with the robot staff on board the ship. Players type what they wish to say into the Personal Electronic Thing (PET) at the bottom of the screen. The robots' responses appear as text in the PET and are also spoken. The conversation engine works by interpreting user input and selecting relevant pre-recorded speech responses.

The Spookitalk engine was developed exclusively for the game by creator Douglas Adams and several programmers from The Digital Village, the company working with Adams to develop the game. The engine incorporates over 10,000 different phrases, pre-recorded by a group of professional voice actors. The recorded phrases would take over 14 hours to play back-to-back."

This is what I would like to see with voice input. Get rid of the list of preselected responses. Let me figure out myself what the relevant questions and responses are. Much better then selecting a stub which turns to come out quite differently then you had expected.
Maybe text to speech is not good enough yet, or takes too much processing power. Hopefully next gen we'll get more flexible conversation systems. I always thought it a step backwards when games discarded text input and offered a couple of preset options instead.

True, but i was thinking more inlines of the actual motion tech, voice recognition is a secondary function to Kinect so I wasnt sure if MS would really add too much to that anyway