Alby_da_Wolf said:
I'm quite sure those premium priced memory schticks are profitable on any size, they're not very different from standard memory cards, and the latter are profitable even at dirt cheap prices. |
My point is that the profit on vita hardware cannot feasibly include the memory cards because there is no distinct point of reference. If you say, "aim to be profitable in 3 years" and yet don't actually know how much you're making, well, then that's a pretty dumb remark not just because it's uninformed, but because it looks bad to investors to say three years (a long time) when factoring in memory cards would make it a lot lower. Being that as the case, I believe he's speaking specifically about profit margin from the vita itself, not mem cards, not games. It was probably directly in response to "are you losing money on each vita sold", or "is the vita itself sold for profit" ala razorblade strategy vs Nintendo strategy.
Given the components cost we saw from isupply (or whoever it was) being 150, manufacturing costs and shipping and exchange rate most likely make it unprofitable, adding over 100$ to the equation. Manufacturing and shipping probably adds 40-50$ per vita, so at 200 with a sour exchange rate, its probably costing them 300, with the majority problem being exchange rate, since cost of manufacturing goes down exponentially over the course of production at scale. Given that it take usually 1 year to decrease manufacturing by 50%, it will probably be 1.5 to 2 years in before it is profitable, wherein there might be a price drop, or at least an added feature. So, I could expect a price drop, or phone version either sometime spring, fall, winter, 2013. At which point a new model might take another year to hit profit, so xmas 2014 profit on vita? Sounds right given a price drop or new model, or combination 200$ "touch", 249$ phone.
That's what I'm guessing.









