Kasz216 said:
I would argue you are being somewhat shortsighted however in your depiction of what would happen. If I tipping point were reached, such works WOULDN'T disapear, instead they would simply go back an older system for such works. Afterall demand would still be there. Just not at the prices offered by the market, so either things would need to get cheaper or we would return to an age of patronage somewhat how early artists and playwriters worked. A good example is the first Mount & Blade which was created based on beta keys being sold. |
Your point is accurate but I thought this discussion was about piracy - i.e. zero income to the creator - vs price points and different models to supply different demand bases?
There is a line where, no matter what the model, if piracy is rampant enough the creator of any work cannot hope to make money no matter how cheap the delivery model is - apart from full patronage of course, but I think that's pretty unlikely to happen.
If you need to make 100K to break even and piracy reduces your income to 40K you're doomed no matter whether the 40K income was from 100 units sold at a very high price or 10,000 units sold at a very low price.
Try to be reasonable... its easier than you think...







