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Nem said:
From the minute that square-enix announced that they would retain the same combat system on FFXIII-2 the game was doomed to failure. The combat system is worse than the classic ones FF1 & 2 had and its what ruined 13 (yay... auto attack all the time and change paradigm once in a while... yeah thats some fun interaction and strategyzing), so there was no reason to believe this would be different. Stupid decisions are usually met with stupid results.

versus XIII has a good chance of making a better impact by the fact that its not using this horrid combat system. 13 Was the perfect example of a series trying so hard to come up with new ideas that they devolve instead of evolving. I just dont see what was so bad about the combat systems of 1-10 that makes them think they need to change it to the worse. Evolve and make the classic formula even better, dont try to reinvent the wheel when you dont know what you're doing.

Actually, it's almost impossible to have a worse system in an JRPG than FFII, mostly because that was a true "westernized" system as it can possibly get. It basically emulated the systems from games like Daggerfell, Ultima VII and EoE, in which you gained stats by "doing", which coupled with the normal turn-based system, meant a dreadful experience that was prolongued far too long if you wanted to have a mere chance of completing it. 

Not only that, it also had some rough D&D mechanics incorporated in it's hit% system and Armour Rating, in which even the crappiest Goblin could crit you for a % of your health (even if your stats were very high) instead of doing 0 - 1 HP as it should. There's a reason why they never used that mechanic again.



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