RolStoppable said:
If the used games market is no more, either sales of new games will go down or prices of new games will go down. In both cases it hurts publishers more than it helps them (ultimately their goal is to sell more games at the same price), hence why it's a stupid idea to put a stop to used games. |
Even one extra sale of a game at 50$ makes up the revenue for 5 other games.
The question is, would a ten dollar drop and inability to buy used games, contribute to at least more than 16.7 new game sales increase.
With gamestop making many hundred million in revenue, and most of the profit coming from used, exactly how many used games do you think they sell? I would venture that GS sells twice as many used games as new games. I'd say that probably 60-75% of their revenue is all used games. So, if there are X amount of used games sold per year, and gamestop selling Y percent of them, if we were to extrapolate and find z number of used games sold, can the increase in new games sales be greater than 16.7% of z?
With 25B$ of annual revenue in games, and assuming that 2ndary market = even a modest 25% of that, then every .1% increase over 16.66% would equal 6m$.
So, if the industry were to even reduce price by 16.7%, and sell at least 16.8% more new games, then the result would be a net profit.
But like I said, there's a market to even expand that increase dozens upon dozens of times over.









