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1UP

For most games, a version that features extra content and superior controls would qualify if as theversion to play. However, The Witcher 2 is not most games -- it's one of the best-looking games ever made. There's simply no way that the 360 could match the visuals of the original -- a game designed for machines with as much as ten times the power. That said, The Witcher 2 might also be one of the graphically impressive 360 games ever made. Throughout the event, various developers asked me what I thought of the game's visuals. Their worry made it clear that the game's looking impressive was one of their top priorities. The geometry isn't as complex, textures were blurry (by PC standards), and the distinct lack of fancy graphical effects took away some of the grandeur from a few previously impressive scenes. However, when compared to its console competition, The Witcher 2 easily holds its own against the Uncharted 3s of the world. Whether it's "the best-looking console game" is a matter for fans to argue over on message boards, the important thing is this: At no point did I get that familiar feeling that I'm playing an inferior version of the game -- no frame rate hiccups like Saints Row the Third, no squinting at the screen trying to make out low-res objects in the distance like Battlefield 3. I'm not sure what I'll do when I get home tonight: Do I continue on with my PC playthrough? Or do I wait until WB publishes the 360 version on April 17? 

http://www.1up.com/previews/witcher-2-plays-360