zarx said:
Attatch rate grow as consoles age because it's cumlative you see if the average gamer buys 1-3 game a year, then someone that brought a 360 in 2005 would have 7-21 games by 2012, an average gamer who brought the console in 2006 would have 6-18 etc add in the small minority of core gamers that buy 4+ games a year and you end up with the attach rate of ~10. If the majorty of gamers brought 5 games a year the attach rate would be closer to 20. The UK is the country with the highest 360 attach rate BTW http://www.gamesthirst.com/2010/06/10/xbox-360-attach-rate-reigns-in-uk/ |
I assumed that graph was total sales not annual
Also the point you made about aging consoles doesn't really pertain to the 360 since it has continued to sell more with each passing year. Hence it is not acting like an aging console and continually adding new users to the market that have few games and offset the older users. You also can not forget that the used library of a console grows significantly as it ages, giving new users less incentive to buy new.
Therefore while there are plenty of people that only buy one game a year there is also a vast population that buy more. Implementing a console that does not allow used games would take those people that do buy larger amounts of video games and significantly reduce their expenditure.
There is no point in arguing though, unless the next xbox is dd I highly doubt it will have such a stupid feature implemented.
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