Thinking about this more, I wouldn't be surprised if there was a grain of truth to this but hopefully Microsoft would implement it in an intelligent way ...
To explain what I mean, if you could uniquely track a particular game disc and the systems it was played on it would make sense to put a limit on the number of systems a particular disc could be used in to prevent piracy. For example, if it was based on each copy of a game having a unique disc image you could limit the number of systems a disc could be played on at 32 and have (almost) no impact on any legitimate user but put a significant barrier on piracy of games. In contrast, if you were trying to prevent used game sales and set the limit low (like 1 system) you would be blocking a significant number of legitimate uses (like bringing a game to a friends house).







