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happydolphin said:
greenmedic88 said:
crissindahouse said:
Solid-Stark said:
Not sure why people are disappointed by "6x". Thats perfect for games at native 1080 with decent settings, not to mention a price of $350-$400.


i will pay some thousand dollar for one generation i would preferto pay 100 more for much better a.i., draw distance blablub

And on a similar sarcastic note, there's a name for the minority niche consumer willing to pay $1,000 for hardware to play games the way developers intended; they're called PC gamers. 

I guess it's all a question of bang for your buck, and whether or not the big 3 will make the right decisions in offering both a good range of processing power given today's TV tech, and a competitive price. I think the cube was a good yardstick to compare to. It was high-end, and it was affordable. That's all we're asking for really.

Except that, while the Gamecube was a high performance system, it was fairly outdated hardware that achieved high performance by being very efficient and developers optimizing engines for it.

People (often) whine because the hardware some of these systems are made using isn't as high performance as the PC components they can buy but never seem to consider that the PC is designed to be a modular platform and sacrifices a lot of efficiency to be modular, and (due to the massive number of combinations of PC componenets) developers never optimize their engines to take advantage of particular hardware.

Beyond this, there are certain features that have been added to GPUs to make them more efficient since the PS3 and XBox 360 launched. Tesselation alone should translate into higher detailed environements and further draw distances while rendering the same number of polygons. When you then add twice the detail and twice the processing power for effects while rendering at 1080p@60fps there should be a nice boost in quality.

 

I know a large portion of my post wasn't really directly related to your post, but I think most people are focused on the "PS3" or "XBox" design methodology and tend to ignore how the Gamecube was built; and making a system more efficient rather than more powerful benefits everyone.