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greenmedic88 said:
Reasonable said:
I know I already posted in this thread - but after a great day of diverse gaming on my PC, with everything from browser based indie games to a modded (for the better) version of Skyrim, I've got to say "bollocks" to this article.

If anything is holding gaming back in terms of evolving its the greater drive to succeed commercially vs risk anything new. A common issue but one, with yearly CoD re-skinning and code tweaking packs, that is getting really extreme IMHO.

There's a pretty simple explanation really. With increased development costs that can literally wipe out a studio after one bad release, publishers generally don't want to take huge risks when it comes to new and untested IPs.

"risk anything new" and "succeed commercially" rarely go hand in hand. When they do, the inevitable response is to turn that new, successful IP into a franchise.

Developers that want to take risks typically go the indy route which can result in legitimate attempts to do something really new and innovative, to varying degrees of success, but on a budget. If that's what a gamer is really into, then I don't see why they would have a problem with the big buget, heavily marketed titles attempting to appeal to a broader audience. 

In the case of CoD, there's an even more simple explanation; each game keeps breaking its previous sales record as the most commercially successful game published. There is not a savvy company in business that would kill a golden goose laying egg just so they could look for another one. CoD will taper off when the sales taper off. 

I know all that.  That's kind of my point - the low risk/high reward focus on consoles is for sure more limiting to gaming evolution than PC.



Try to be reasonable... its easier than you think...