SvennoJ said:
I hope you're right. I'm ready to see stampedes in RPGs like in the Lion king 18 years ago. Dynamic lighting and weather with pooling water and hydro planing in racing games. Real mud affecting the car depending on weather and realistic dust in rally games. Longer draw distances with better lighting so I can track someone from a distance with binoculars by following the light their torch gives off in the distance instead of relying on a quest marker. Same as following far away dust trails during day time and navigating by land marks. I was referring to Witcher 2 with my statement. Does that run stable at 1080p at high detail on a 5770? It doesn't on my graphics card, yet the card is 5 years newer then the 360, with an i7 backing it up. For HD 5770 I also see reports of 30-60 fps @ 1280x1024 without ultra sampling, AA and depth of field. Not very promising for 1080p60 gameplay. "When game engines become highly optimized to the GPUs in the next generation consoles, games will be able to do everything you're thinking of and more with a "6x" performance increase." The thing is the engines are highly optimized right now on consoles. The first games won't be able to take advantage of the 6x power increase. Only after the engines get molded to the gpu you will see the full use of the new available resources. The 6x is an upper limit, not a base from which it only gets better as far as I understand it. |
Certainly, there are a handful of games like The Witcher 2 and Crysis 2 that push the limits of currently available hardware ... These games represent less than 1% of games that are currently being released for the PC.
With how little interest there is in pushing even very modest PC hardware at the moment, it would seem remarkably foolish to release the latest and greatest hardware in a console.