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HappySqurriel said:
SvennoJ said:

hat's why 6x is so underwhelming. The assets are already there on pc, higher res textures, longer draw distance, better lighting and shadows. Stuff that won't all be able to run on the 720 with only a 6x power increase. Thus no room for improvements.

A lot of things can improve gameplay and actually cost the same or less effort for artists. Real time dynamic lighting instead of pre-baked different time of day sets, improved physics instead of scripted events, more enemies on screen, longer draw distance less need of low lod models.

Being that my modest GPU (Radeon HD 5770) runs the vast majority of PC games at (or near) their highest level of detail, at a high resolution with a stable framerate, I think you're ovestating how much game developers are pushing PC hardware ... After all, the reason why so many reviewers are using resolutions like 2560x1600 in their benchmarks are because modern games do not push new GPUs hard enough to act as a reasonable benchmark.

When game engines become highly optimized to the GPUs in the next generation consoles, games will be able to do everything you're thinking of and more with a "6x" performance increase.

I hope you're right. I'm ready to see stampedes in RPGs like in the Lion king 18 years ago. Dynamic lighting and weather with pooling water and hydro planing in racing games. Real mud affecting the car depending on weather and realistic dust in rally games. Longer draw distances with better lighting so I can track someone from a distance with binoculars by following the light their torch gives off in the distance instead of relying on a quest marker. Same as following far away dust trails during day time and navigating by land marks.
Better fluid dynamics, actual flowing water. Turn from dust into a full rts god game.

I was referring to Witcher 2 with my statement. Does that run stable at 1080p at high detail on a 5770? It doesn't on my graphics card, yet the card is 5 years newer then the 360, with an i7 backing it up. For HD 5770 I also see reports of 30-60 fps @ 1280x1024 without ultra sampling, AA and depth of field. Not very promising for 1080p60 gameplay.

"When game engines become highly optimized to the GPUs in the next generation consoles, games will be able to do everything you're thinking of and more with a "6x" performance increase."

The thing is the engines are highly optimized right now on consoles. The first games won't be able to take advantage of the 6x power increase. Only after the engines get molded to the gpu you will see the full use of the new available resources. The 6x is an upper limit, not a base from which it only gets better as far as I understand it.