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HappySqurriel said:
greenmedic88 said:
Play4Fun said:
o_O.Q said:
lol it seems as if for some people the rumours are only believable when the wii u is said to be considerably more powerful
i actually remember a few weeks back one of the sources saying it may only be 1.5 times more powerful than the ps3
but whatever we'll just have to wait a few more weeks to see


LOL, it seems for some people the rumours are only believable if the Wii U is said to be barely more powerful or equal to current gen.

Oh, and can I get this supposed rumour you remember from a few weeks back with a source sayingit was only 1.5 times more powerful than PS3?

Without any hard facts, people feel free to pretty much pull whatever numbers they want out of their asses.

In regards to the Wii U GPU, about the only "fact" I'm inclined to believe is that it will have an R700 based GPU, most likely a modified RV770 which was the commercial equivalent of the ATI's HD4850 from mid 2008. That GPU is easily more powerful than a factor of 1.5 over the RSX in the PS3.

I have seen a few rumors that claimed the Wii U's CPU was only 1.5 times as powerful as the Cell processor but without more details that is kind of a useless comparison ...

When it comes to theoritical processing power and simple benchmarks the Cell processor is one of the most powerful processors available, when it comes to real world in-game performance the Cell processor is surpassed by outdated hardware. The answer to the question "under what conditions is the Wii U's CPU only 50% more powerful than the Cell?" could imply that the Wii U's CPU is relatively unimpressive or remarkably powerful.

Beyond this, most games are not CPU bound so a dramatic increase in processing power on the CPU isn't really much of a benefit at this point in time.

Fo Sho.  And there is also only so much co-processing that can be done, so multiple cores only nets you so much (with a big chunk of the per frame procesing being offloaded to the graphics pipeline.

 

I am surprised no new consoles are being created with dedicated AI processors.  With efficient and streamlined graphics processing being around for decades now, the limitation on the graphics is bumping up on to the "what the developer has the talent and budget to do" level.  AI is approaching the point where it could use dedicated hardware, as good AI can be extremely computationally expensive, and crappy AI can kill any realism graphics provide.



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