| Foetoid said: LOL there is no way the Xbox 3 will be running 7000 series ATI hardware. Its not even feesable. If development kits are going out now, then they've been working on the architecture and customising the GPU for a good 12 months, making it 6000 series at the most. Which in itself is still more powerful than the WiiU and way more powerful than the Xbox 360. Its also a whole lot of unneccessary overkill. The 7800gtx in the Ps3 is an ancient old dog of a GPU that even now pumps out Full HD goodness on the Ps3 and runs Crysis 2 beautifully. Put Crysis 2 next to an actual 7800gtx and it'll grow legs and run. Console hardware doesn't need to be anywhere near as powerful as PC hardware to pump out great graphics due to the lack of multiple hardware configurations and DirectX. A console with 7000 series ATI Gpu would run every game for the next 5 years in 5760 x 1080p on 3 screens at once with full AA, without breaking a sweat. It'd also be the size of a server case to keep the damn thing cool. I call shenanigans on all this BS. |
I disagree. I think it's perfectly feasible for the next xbox to have a 7000 series GPU. New consoles often come out with the newest hardware. It's not like Microsoft has to wait for the 7000 series GPU to be finished before it can start developing the next xbox. An Xbox is basically just a preconfigured computer. Besides, the 7000 series GPUs are about to be released, meaning they're pretty much ready. And it's also possible that Microsoft's Xbox team was working closely with ATI in the development of the 7000 series GPUs.
In regards to overkill, I also disagree. This new console needs to be future proof. This next console generation will most likely be the last true console generation before services like Onlive become fully realized. Right now, hardware tech is pulling ahead of graphics tech...or at least what's reasonable for developers to even bother providing because of development costs. The next generation of consoles will most likely take much longer before we see hardware become limiting...but that's a good thing. Development costs should not be raised even higher than what it is now. A lot of the money that goes into making games is spent on optimizing the game to work smoothly on consoles. With console capabilities being that high, developers can save a lot of time and resources not having to deal with this. At the least, development costs won't need to rise.







