M.U.G.E.N said:
voty2000 said:
M.U.G.E.N said:
Xxain said:
teigaga said: I absolutely agree with him. Video game stories are generally of a horrible standard and have a far way to go. It doesn't help, when overly kind reviewers praise a narrative purely because it manages to make sense lol. I haven't played uncharted 3 but uncharted 2 story was decent, but it was told brilliantly. More games need to step up to the standard! |
It's a Video game though. Silly ppl tend to want to compare Video game stories to movies and books, media focused on just that.. telling stories. for Video games the stories we get are fine for this type of media so it is ok that reviewers are pass lesser quality stories compared to Uncharted. Stories in Video game should aim to be one thing... entertaining... regardless of mood... this oscar worthy/ 5 Star book stuff doesn't belong here. Video games are not the right media for that, its annoying to see ND pioneering this type of behavior. |
isn't that a really narrow way of thinking? if the stories are mediocre why settle for it? why not point it out? A great story will only enhance the experience. Not all games would require this..for example Vanquish..despite the saw that coming from miles away story ..it was enjoyable..but if it had a better story it would have been a masterpeice. Cheap and simple entertainment from books and movies/tv shows exist too but it doesn't mean those industries as a whole should accept that to be 'acceptable' norm. So I completely disagree with you with your statement, tho I agree it all comes down to personal preference and what a gamer would desire from this hobby
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Vanquish is a masterpiece because the story fit the gameplay perfectly. Better story telling and such would take up to much time and slow the game down. Vanquish was fast paced and the action never stopped, it would not make since to have a story to stop and make you think or anything like that because gameplay was by far the most important aspect of the game and they never wanted slow down. The story was simply in place to move you from set piece to set piece, that's it. Same as all Mario or Earth Defense Force games, the story is simply in place to make since of going from one location to the next.
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wait..you are seriously calling THAT story a masterpiece? :S we have different standards then and no better story AND story telling doesn't mean taking too much time or slowing the game down. In fact such factors could increase the intensity of the game
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I am not saying the story is a masterpiece, I agree that it isn't that great. I'm saying that the story and its pacing matched the gameplay and made a masterpiece of a game. Think about how the story is told. It's told over headsets. You can't tell a great story that way. It's told in short bursts and its only purpose is to move the game to the next set piece. Adding depth to the characters and to the story makes you stop and think and that isn't what Vanquish wanted to accomplish. They wanted nonstop action.
A game like Uncharted's story is told in a different way and a game with that type of pacing greatly improves with a story that sucks you in but not all types of games need that type of depth. A game like Bayonetta would have suffered in my opinion if the story was coherrent. The gameplay is over the top and ridiculous and the story matches. I get suckered into the main characters progression because you don't know what's coming next and it's the same with the gameplay, you don't know what ridiculous moves she will pull off next.
I do enjoy a good story if the game calls for one but I don't want all my games to be cinematic. Sometimes I just want to blow crap up and destroy robots or giant ants. EDF EDF EDF EDF!!! Props if you get the EDF part.