EncodedNybble said:
You are correct that if everyone just went with "highest tech" development apporaches then most everyone would program for PC and the handheld devices, as you mentioned, would get little to no love. Most game devs I know mainly take jobs for a few reasons (in descending order): 1. Passion (for the techonlogy, for the project) 2. Money 3. Other misc. stuff (vacation days, location, working from home, etc. etc.) I think that the Wii (and the products companies want to make for the Wii) give game devs much of #1. The Wii lacks some hardware which turns off some devs. But, as you mentioned, that would turn off people from making DS games too and there is lots of 3rd party support for the DS (and iPhone and crappy phones, etc.), so that's not the full story. The other part is that, for whatever reasons (probably due to the fact that the mini game collections sold so well at the beginning or maybe it's a "conspiracy"), a lot of companies thought it's only worth it to make some mini game collections/on rails shooter/other crap for the Wii which was hard for people to get passionate about making the games (and even harder for people to be passionate about playing them). Given that scenario, the companies probably found it hard to put the "good talent" on the companies' intial set of Wii games (due to lack of passion for platform and hatred of making stupid games), thus the games didn't sell well and companies developed an opinion that 3rd party games don't sell well. Again, just my opinion based on some anecdotal evidence from knowing some game devs. |
From my experience, game developers can make more money doing (just about) any other job they are qualified to do; possibly with substantially more time off and greater benefits. What motivates people to choose game development is that it is more interesting work, but what makes it more interesting is very different for everyone. I know just as many developers who loathe HD game development because they're an anonymous cog with little/no input as those who love HD development, and just as many developers who love doing "impossible" things on "underpowered" hardware as those who love working with the latest and greatest tech ... and yet, outside of switching jobs, none of them have any control over the platform they develop for
Outside of a few high profile development studios, what you're producing for which platform is decided by the management of the studio or the publisher who is funding the project.







