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I don't buy into the BS argument that the Wii lacks the technology to "inspire" game development because if that was the case there would be even less support for the DS, PSP, iPhone, and the HD consoles would have been abandoned by now for high end gaming PCs ...

The simple explaination for the support the Wii got is that third party publishers believed the Wii wasn't going to be particularly successful, redirected the vast majority of their quality development teams to games that would be released for the XBox 360, PS3 and PC, and then avoided creating any similar games for the Wii to protect their investment in the HD games; after all, if you've spent $40+ Million on a HD game (and over $100 Million including marketing) you probably don't want to spend an addition $10 Million to make a quality Wii game that will only detract from sales of your big budget game.


I never said it was an argument, sorry if that was implied. Merely stating my opinion as a game developer and anecdotal evidence that I've seen from within my field.

You are correct that if everyone just went with "highest tech" development apporaches then most everyone would program for PC and the handheld devices, as you mentioned, would get little to no love.

Most game devs I know mainly take jobs for a few reasons (in descending order):

1. Passion (for the techonlogy, for the project)

2. Money

3. Other misc. stuff (vacation days, location, working from home, etc. etc.)

I think that the Wii (and the products companies want to make for the Wii) give game devs much of #1. The Wii lacks some hardware which turns off some devs. But, as you mentioned, that would turn off people from making DS games too and there is lots of 3rd party support for the DS (and iPhone and crappy phones, etc.), so that's not the full story.

The other part is that, for whatever reasons (probably due to the fact that the mini game collections sold so well at the beginning or maybe it's a "conspiracy"), a lot of companies thought it's only worth it to make some mini game collections/on rails shooter/other crap for the Wii which was hard for people to get passionate about making the games (and even harder for people to be passionate about playing them). Given that scenario, the companies probably found it hard to put the "good talent" on the companies' intial set of Wii games (due to lack of passion for platform and hatred of making stupid games), thus the games didn't sell well and companies developed an opinion that 3rd party games don't sell well.

Again, just my opinion based on some anecdotal evidence from knowing some game devs.