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HappySqurriel said:
EncodedNybble said:
Mr Khan said:
Rol made the winning point somewhere back there. If it weren't for the massive anti-Nintendo third-party conspiracy, Wii would have been a perfectly effective mainstream gaming console (this argument is still being derailed by the use of this word "core"), because third parties would have rounded out the edges Nintendo failed to fill

The industry conspiracy is the root of most of the Wii's problems


I agree with you that the 3rd parties COULD have filled in where Nintendo didn't and also agree that they didn't for some reason. I think you're going too far to consider it a "conspiracy." I think it's mainly that a lot of the workforce just doesn't want to work on the Wii because it doesn't offer them what they want.

I personally wouldn't want to develop for the Wii if given a chance to develop for the HD twins because the Wii doesn't offer ways to advance my skills in the way I want to. Speaking as a game developer and engineer, most people like me want to keep advancing their careers and learning new things. The PS3 and 360 offer a different toolset to work with thant he Wii.  The tools and skills that some people have been nuturing and advancing (graphics, AI, "cutting edge" type stuff) for most of their careers could continue to grow if they work on the HD twins and wouldn't necessarily grow if they worked on the Wii. Thus, some engineers just flat out would rather work on the HD twins for the sake of their careers and knowledge.

No, I'm not saying the Wii doesn't offer learning and advancement of skill set in other skills. Developing for the Wii can definetly advance optimization, dealing with new input methods and drastic changes in game design but I would think these skills mainly fall to game developers and not engineers.

just my opinion of course, I could be talking out of my rear end.


I don't buy into the BS argument that the Wii lacks the technology to "inspire" game development because if that was the case there would be even less support for the DS, PSP, iPhone, and the HD consoles would have been abandoned by now for high end gaming PCs ...

The simple explaination for the support the Wii got is that third party publishers believed the Wii wasn't going to be particularly successful, redirected the vast majority of their quality development teams to games that would be released for the XBox 360, PS3 and PC, and then avoided creating any similar games for the Wii to protect their investment in the HD games; after all, if you've spent $40+ Million on a HD game (and over $100 Million including marketing) you probably don't want to spend an addition $10 Million to make a quality Wii game that will only detract from sales of your big budget game.

I don't either. Third parties didn't support the gamecube or the N64 either. In fact, I'd say that third parties have put more work on Wii games than on the previous two consoles.