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Arcturus said:
MasterVG71782 said:
Arcturus said:
I started playing Dungeon Defenders a few days ago. At first I attempted to play the levels by myself to learn the basics. After attempting the second level about 5 times and not being able to complete the last wave, I starting playing online with others. It's much easier to progress through the levels when you have a team of 3 or 4.

After playing in a few different online games with others, I ran into an unusual game design choice. Turns out other players can sell towers that you've placed. In the build phase before the start of the last wave, one guy went around the map and sold everyone's towers and then left the game. We couldn't replace all of the towers we had up previously, so we lost.

To those that have played Dungeon Defenders, is this kind of BS common?

I guess it's to be expected, since you're going to find some kind of idiots on any online game. I think I have only played one mission (a challenge one to get a very nice weapon for my Huntress) online, so I don't really know as I play offline all the time.

Also, Arc, you might want to build up a Tower Squire first (basically split your points with Tower Health and Tower Damage every level up until they're both at 70 with no equip, then you could probably go with Tower Attack Rate, Hero Speed or Casting Speed, and Tower Range), which is going to be a great basis to do a lot of things. I started with an Apprentice and wasn't really getting anywhere, so that's why I went with a Squire, then went with a Huntress to switch to after all my towers are set in place (pure DPS, so Hero Damage and her second skill come first, with the rest in Health, Speed and Casting Speed).

I started with the Apprentice as well, and I'm thinking of trying out the Squire next. Thanks for the build advice.

Why do you prefer playing offline? Just curious.


Early waves are easier offline, if you play online in 4 players games on some maps you will have more enemies spawning than you can build defense against in the first wave so your teamates have to pick them up before they reach your crystal ( there are a few maps where wyverns spawn 1 round earlier in several players game).

Once you have a good set up for a map, having several players doesn't really help and just makes the game longer ( because more enemies spawn). And if you have bad partners it can actually make it more difficult ( ogres have more hp if more players are in the game and while my defenses can take care of a 100k hp Ogre, they can't manage a 500k hp Ogre by themselves..). You don't have to rush to the treasure chests for the loot either when you are solo...

And I like the challenge of beating the maps by myself. The only map where you really need help are boss maps, definitly insane summit and maybe throne room depending on whether you have a dps char or not. ( Insane glittering cavern is very tricky solo too but it's actually not that much easier with 4 partners so I ended up soloing that one too).

 

You do need online help for a bunch of challenge ( you can not solo insane Zippy terror no matter how good you are).



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