| Mr Khan said: Rol made the winning point somewhere back there. If it weren't for the massive anti-Nintendo third-party conspiracy, Wii would have been a perfectly effective mainstream gaming console (this argument is still being derailed by the use of this word "core"), because third parties would have rounded out the edges Nintendo failed to fill The industry conspiracy is the root of most of the Wii's problems |
I agree with you that the 3rd parties COULD have filled in where Nintendo didn't and also agree that they didn't for some reason. I think you're going too far to consider it a "conspiracy." I think it's mainly that a lot of the workforce just doesn't want to work on the Wii because it doesn't offer them what they want.
I personally wouldn't want to develop for the Wii if given a chance to develop for the HD twins because the Wii doesn't offer ways to advance my skills in the way I want to. Speaking as a game developer and engineer, most people like me want to keep advancing their careers and learning new things. The PS3 and 360 offer a different toolset to work with thant he Wii. The tools and skills that some people have been nuturing and advancing (graphics, AI, "cutting edge" type stuff) for most of their careers could continue to grow if they work on the HD twins and wouldn't necessarily grow if they worked on the Wii. Thus, some engineers just flat out would rather work on the HD twins for the sake of their careers and knowledge.
No, I'm not saying the Wii doesn't offer learning and advancement of skill set in other skills. Developing for the Wii can definetly advance optimization, dealing with new input methods and drastic changes in game design but I would think these skills mainly fall to game developers and not engineers.
just my opinion of course, I could be talking out of my rear end.







