Well I hope for this:

You take control of Sally, starting off the game with your tiny Bogle riding on Sally's shoulder. The game will require you to cross mountains, climb trees and engage in other activities difficult for a little girl. Once you've collected a particular item, the Bogle will transform into a giant, and end up placing Sally on his shoulder.
One of the concepts of the game, Sakaguchi reveals, is to let players experience the difference in traveling through the world as Sally and as the Bogle. The scale, playable character and perspective will change as you play the game, switching off between Sally and the Bogle.
Each time the Bogle transforms, the resulting giant will be different. Sakaguchi gives a hint at what we can expect, suggesting that you can use a stone to destroy the surroundings, then attach the fragments to the Bogle, making it bigger and giving it a different shape. This change will happen in real time. Sakaguchi wanted the Bogle's design to differ with each transformation in order to avoid giving it the image of a robot, instead giving players the feeling that they're dealing with a mysterious, living creature.
Gameplay will take different forms depending on which character you're controlling. Sakaguchi wants to give the game more of a puzzle/RPG focus when playing as Sally, as he doesn't want her to wield a sword. The action will come when players use Bogle. In terms of division of play time between the two characters, we can expect 15 minutes of Sally time, to finish off with a minute of time with the Bogle.
Even when playing as the Bogle, Cry On isn't a pure action game. The game is focused on the scenarios which are being crafted by Sakaguchi himself. Sakaguchi mentions a couple of possible situations: saving people as part of the storyline a







