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S.T.A.G.E. said:
denniswaterman said:
S.T.A.G.E. said:

You must forget the Move can control things with depth within a 3D or augmented reality space. The Kinect cannot.

Yeah it can. Any avatar in whatever game supports them is a 3D object withing 3D space and calculated via 24 points in space at any given moment per player. (48 for 2 player games) Move supports 2 points per player .

S.T.A.G.E. said:

2.  Ghost Recon and Forza 4: Move and/or gaming wheel.

sorry, bra no controllers allowed. Just basic Kinect functionality.


youre grasping at straws the move can do all of the things mentioned and a headset couldve been employed on the pc and ps3 versions of mass effect 3. they just chose not to employ them. the kinect makes you the controller but microsoft failed to prove this gen that the kinect could be used to make core games.  when you have no controller theystill cant figure out a way to control 3d space. the move did it before it launched. for gaming purposes there is no comparison. all youre praising is a powerful camera when many cameras can do the same. microsoft just so happened to work out an exclusive partnership with bioware for something most wont use.

please some proof for that. I think its more the fact that kinect basically does free voice controls for them so they didn't have to put resources towards devolping a voice program. If its so easy to do with a mic more companies would do so. Kinect saves them the cost of doing the work, that why its not on pc and ps3. Also they have a game already that lets you control your character in a 3d space, Rise of Nightmares. So please dont make baseless claims.