happydolphin said:
qft. Either way, with strict (Halo-Smash) reasoning you come up to a 10mil figure ex aequo Nintendo-MS. With loose reasoning (NSMBWii-COD and co.) you come up with a 30mil to 40mil core base once again ex aequo N-MS. Either way it's quite neck and neck and my point is driven home. If nobody is interested in Ninty games, then noone is interested in MS games. And since we know neither are true, and with biased consensus that at least one of the two is untrue, then by logic the original statement is trash. |
A simple check of the sales of mario games over the years will instantly point you to the answer.
The sales of NSMB-DS, a REMAKE of MARIO 1, is the best selling mario since mario 1. The people who bought NSMB either way, are nostalgia-gamers, lapsed gamers, and hipsters, along with the expanded audience, plus it was bundled this past christmas.
Mario 1 was 86-87? I'm not sure, but that would make someone in the 25-35 year old age range. Think about it. Mario 2d sells less and less over the course of their lifetime. Then Mario 3d comes out. Instantly, it's 5m less than the next mario 2d. 3d sells less and less over the lifetime. Suddenly a revival of mario 1, and it's the second best-selling mario platformer of alll time.
These are people buying for their kids, buying for their own nostalgia, the 10m core that stuck around since NES, SNES, and N64, etc.
You could also look at this list of how many buy in every gen. It's always in the 8m +/- 2m. It's a traditional core of roughly ~8m +/- 5m based on overlap of genre taste. Notice that the sales of NSMB Wii is incredibly heavy loaded in the USA, where Mario always had the most popculture appeal. Every other mario sells proportionately within their regions, usually, USA-~25%=Europe, Europe-~25m=Japan. USA NSMB is over 50% of the other regions.
Sorry, but you're not looking at traditional core gamers, despite NSMB being a traditionally-core game.
Furthermore, again, Halo-CoD is looking at one aspect of the system among a hundred other fan favorites. The average 360 owner owns about 10 games, and there are more than 10 different genres among their top selling games. You're looking at, say, racing fans, who buy a 360 to play racers. You don't have that kind of demographic on the wii, because nobody buys wii just for racers because there is really only mkwii. The same goes for platformers, there is really only mario. What that means is that, if you're a wii traditional core, you're buying all the best names they put out. Metroid, zelda, mario, mkwii, nsmb, galaxy.
Not to say that wii doesn't have great games, because it does. It's just that they get drowned out. I personally love games like Muramasa:demon blade, and little king's story (so glad it's coming to vita). It's just too bad that your typical Nintendo gamer is pretty superficial and doesn't stray away from mario and zelda. It's even shocking to me that metroid gets as little attention as it deserves.
EDIT tl;dr
The difference between a console like wii, and the HD twins, is that if you're a fan of racers, you can subsist wholly on racers. If you're a fan of jrpgs, you can subsist entirely on those. If you're into shooters, look no further. Platformers? They have tons! On the wii, those demographics just literally cannot exist singularly. They have to overlap, because there isn't enough.









