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RolStoppable said:
Username2324 said:

I hate when people give Wii the title of "Unique gameplay" they seem to forget that the PS3 has motion sensing too, a far more accurate sensor as well. Play some of the PS3's games, they are unique in themselves, they arent like the Wii where its only a swing, or a pitch, no need for that annoying sensor box either. Uncharted:Drakes Fortune, uses traditional controls and motion sensing to keep your balance on logs and narrow passes, Warhawk motion sensing in the Air or in Ground Vehicles while using normal controls on foot. NBA 2k7/2k8 motion sensing to shoot free throws, Motorstorm has motion sensing, Blazing Angels 1&2 both have motion sensing, Rub a Dub a very unique downloadable game for the PS3 is entirely motion sensing, Toy Home another downloadable game using motion sensing, and again some unique gameplay. These are the only games that I own that have it, so I couldnt name all the PS3 titles that can either switch between controls and motion sensing or incorporate both into the game. So I suggest you either buy a PS3 or spend alot of time with someone who has one and you will realize the Wii is not as nearly as glamorous as you think it is.


The sensor bar of the Wii is only used for the pointer of the Wiimote, the motion sensing works independently. What you have described for most of the PS3 games is simply tilting the controller in most cases.

You should play Metroid Prime 3 Corruption to realize the superiorty of the Wiimote/Nunchuk. Besides the pointing and shooting (which the Sixaxis can't do at all), you have different motions for both parts of the controller including tilting, twisting, pulling, pushing and mimicking a "lasso" (i.e. grapple beam), for lack of a better word.

Playing Metroid Prime 3 on the Wii is enough to realize the PS3 motion sensing capabilities are not nearly as glamorous as you think they are.


 Beat me to the chase... though I had some good points, and different points. High five Rol!