BasilZero said:
But you can still dodge them ;p |
I suppose if I held the flee button and ran that is dodging in a way lol
It's not so much the Gambit system is OP, but rather it does what the individual does themsevles in a JRPG or turn based rpg in general. It takes any sense of satisfaction and gratification one normally gets from playing RPGs and throws it out the window. For instance setting yourself to cast certain elemental spells on enemies that are weak to that particular element seems awfully efficient right? But you're nothing more than a spectator, that's my gripe with it. That's also why I played FF12 the first time without any gambits, and found it arguably a tad more enjoyable, though the game is clearly designed with Gambits in mind, since some fights can be so long and tedious and leveling up is a chore post level 40. It was ultimately a design that looked good on paper, but failed in execution. One can argue the same with FF13 and I believe 13-2 has ameliorated a lot of the complaints people had with the game.
Also you're right I don't think other RPGs will follow in the same vein as FF but that's also why I play FF I suppose.







