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Rob-Ot said:
I like how when you talk to Chocolina on the stairs the NPC's deicide to jump up the blocked railings to get past you. Also when you press L1 to make the moogle find treasure people come round to see what it's doing. Very nice touch.


Yeah! There's a lot of tiny details now, and the surrounding environments feel much more alive than the clinical ones from FF XIII.

The battle system, although mostly the same, feels much better mostly due to the seemless Paradigm changes compared to XIII in which the first one had to be done at the right moment, because the action would pause for your characters but not for the monsters...  All in all, the demo convinced me that they've improved everything gameplay-wise over its predecessor.  

So far, the only things I'm still concerned about are the characters...  Noel didn't manage to convince me in that demo...