By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Veeeeery interesting...

Sakurai-
Actually, I was a freelance game developer at the time and had planned to use the E3 as a means to gather information on the newest hardware and software and figure out what I would work on next. And then I met up with you. I had some other job requests already and had a hard time making up my mind. In the end though, I decided there were no other jobs with the potential that I could get people to be as happy as the Smash Bros. project. After all, it was already clear that lots of people were looking forward to it. So, I decided to accept the project. Or, accepted that I had no choice but to take it.

Iwata-
How many staff members did you end up having for this project?

Sakurai-
Roughly 100 individuals. Of course, there would be even more if you count supervisors and contractors. Looking at all the staff that appears in the staff credits, it was about 700 people.

Iwata-
So the number of people involved fulltime was roughly 100.

Sakurai-
That’s right.

Really great read.
  Pages more of this stuff.