zarx said:
D-Joe said:
zarx said:
D-Joe said:
Monges79 said: Microsoft should try to use the Kinect for what it is good at, not what it isn't. And even mentioning Rise of Nightmares, which got terrible reviews, shows how desperately they are trying to push the Kinect into "hardcore" gaming. Give it up, it won't work. At least not this generation. How annoyed would you be if you said a command in ME3 and it screwed it up? No thanks, I will stick with my controller until they can prove to me that it is a better experience. It makes you wonder if they are going to screw up Halo 4 with Kinect implementations that either don't work or are better without them. I own a Kinect, and I have been pretty disappointed since its release, except for a few minor exceptions and I really don't expect them to change it until the Kinect 2, or whatever, comes out. Until then, it's rubbish. |
Rise of Nightmares works pretty good
some review even said it sucks not because control
but i guess controllerism would never approve Kinect
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I have to admit the Giantbomb quick look was pretty funny
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yeah after one year some people still use this type gif for a weapon is pretty funny
http://www.youtube.com/watch?v=E5OlU5SAwOw&feature=player_embedded
maybe SEGA should thanks you all?
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Weapon? I just thought the Gifs were funny, I mean it's Patrick Klepek that man is commedy gold

besides if I wanted a "weapon" I would have posted this
Dumbest Motion-Controlled Moment
It's impossible to not laugh at the ridiculous promotional videos Sony, Nintendo andMicrosoft have produced to show off how motion control technologies are "supposed" to work, and third-parties have struggled just as much to demonstrate how "becoming the controller" is supposed to be more...entertainingly immersive? Whatever.
Look no further than Sega's TV commercials for Rise of Nightmares, which show a company shrugging its shoulders at how to not make its games seem totally stupid.
Thing is, the Kinect-driven motion controls of Rise of Nightmares are totally, totally stupid. Fortunately, if you're a fan of the types of movies Rise of Nightmares is aping, that's actually a good thing. It strangely, oddly fits. So long as you're going into Rise of Nightmares with the right mindset, when you're staring forward, arms drawn to the side, shifting from right to left in order to look around the game's crudely rendered, barely "next-generation" environment--the act produces nothing but laughter. Like the publisher's House of the Dead series, the game never takes itself seriously enough that you can really hold it against the game.
It's still pretty dumb, though.
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