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Gamerace said:
Zappykins said:

 

Let me explain a little further.

If Nintendo is using (licensing) DirectX from MS that mean developers could develop on the WiiU, PC and Xbox at the same time.  It will greatly booth 3rd party support for Nintendo.  I think MS will want to save something for their consol, thus the NextBox will be more powerful than the WiiU with say a grade higher DirectX.  (getting into Cameron’s Avatar quality.)  Plus all the voice/movement interaction with KinectNext will want raw power. 

As others have stated, the most powerful doesn't always win - and I think Sony will not try to compete on power, but be different.  Sure the PS4 will be plenty powerful, like a bit more than the WiiU if it comes out later, but not that much more.  I think Sony will put the money into 'Must Have' games to sell the system over 'buy this power for bragging rights.'

A reasonably priced PS4, and a few killer games, from Sony might help them saturate the market like they did with the PS2.

You just need a few ‘Must Have’ games that appeal to different people to sell a system. 

PS On another subject, who else is predicting an HD Zelda Twilight Princess re-tooled for the WiiU? (possibly with Motion+)


Ironically I was just talking about this with my adult son.   He's not fond of LoZ:SS but loves the controls.   He was saying he'd rather they rerelease LoZ:TP with the same controls and I said it'd make more sense to upgrade it to HD and release that early in the WiiU's life to boost the library and promote the awesome controls in a way LoZ:SS can't on a dying system.

The way I see it, Ocarina of Time remake should´ve gone to the WiiU...you could see the difference between the N64 and 3DS versions, but imagine that game with all the power provided by the WiiU!...a remake of a game of that caliber shouldn´t have been confined to such a small screen, in my opinion at least.

Should´ve saved it for the WiiU :(