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thismeintiel said:
Play4Fun said:

" Also, DX11 has been out for a while now but devs  just recently started  using it in PC games. Most games are still using DX 9 and 10. Devs don't make a mass jump on to a new API as soon as it is released, the transition  takes a couple of years.

Even Epic gave us Samaritan as what they expect from next gen consoles and that's a DX11 demo."

It's painfully obvious that is addressing the part of his post where he says he wants NextBox to use DX12. So, yeah, reading comprehension fail on your part.

" Can I ask where you got that information from? K'thnx." is the only part that is adressing the part about Wii-U using direcetx 10.1.

 

As for your last sentence, Nintendo themselves told us the demos were put together a few weeks before E3 using current gen assests. Even Darksiders 2 devs said the demo they wanted to show was a quick build. And we all know that Wii-U's hardware was far from finalised at E3, so I'll just go with my common sense and say those demos don't represent what the Wii-U will be capable of.

Well, then, I apologize for the comprehension fail.  Looked to me like you were only addressing the part you bolded in his post. 

Anyway, yes, the multiplat demos were basically just their 360 and PS3 counterparts.  Which when the Wii U launches, I wouldn't expect much more from multiplats.  3rd parties most likely won't be spending extra money and time on using the Wii U to its fullest.  But as far as the Zelda demo goes, this was the one that was really supposed to show off the Wii U tech.  So I'm sure Nintendo spent a little more time and care creating it than just a quick rush of two weeks

You know full well I am talking about the Zelda demo. I don't know why you are bringing the PS360 multiplat showreel into it.

But whatever, you seem dead set on thinking Wii U will just be a slightly upgraded PS360 so by all means, continue doing so against all odds.