sales2099 said:
So you think PS3 caters to you more as a core gamer, thats fine and all. But dont confuse your opinion with those of the masses. You really see where the core gamers go judging on the sales of our most big name multiplats. PS3 has multiplats selling in its favor......but far more are simply preferred on 360. 360 is the core gamers console of choice as it is the emerging mass market console as well. |
Actually you just proved my point. The Box 360 is doing best in the United States. As an American, I can testify that the typical mindset of the American pop culture is to jump on the most hyped current trend, i.e. the Xbox 360. Nothing wrong with in and of itself. And of course more of the big name multi-platforms games will sell well and on the Xbbox 360 because of the previous reason stated. But again as a hardcore gamer, numbers themselves at this point in this gen serves very little purpose. And also as a hardcore gamer, the Xbox 360 sales numbers are not impressive knowing the direction Microsoft is going. Microsoft themselves said, for instance, that they were going after the Wii market with Kinect. Of course this is in regards to motion gaming which most hardcore gamers have little to no regards for. And of the 77 PS3 games I have, 54 of those are either PS3 exclusives or the better multi-platform titles of some reason or another. As a hardcore gamer, it's very probable that I've done more extensive research than the casual as well as core gamers. Therefore when it comes to the multi-platform games, I've picked the ones that are better on the PS3 as well as the ones that suit me not counting the exclusives that are on the PS3. It wasn't because of the pop culture American mindset. My opinion is different of the masses, but it doesn't discount the FACT that the masses is Microsoft's target audience which caters more to them than hardcore and core gamers. As I've stated in a past thread, it would be more impressive if Microsoft had focused its resources on more hardcore games (the smaller target audience) of the action/adventure and platforming genre while obtaining the same sales that Kinect (the casual larger audience) had given them if there wasn't a Kinect.