The prime counterargument here is that how is this different than the rise of PC games (or, as HappySquirrel pointed out, the brief fall of PC games). Markets fluctuate, and what's hot today is stagnant tomorrow
Strong software sales drive successful devices, but the harder thing to divine is if the devices are selling because of the software. There is the strength of Rol's point that "people who buy phones want phones," this in no way implies that they do not want other functionality, but is anyone actually buying a smartphone to be able to play all those games? Probably, but their market impact is likely small. People are purchasing phones for phones, and purchasing handhelds for the games.

Monster Hunter: pissing me off since 2010.







