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thismeintiel said:
Mr Khan said:
The threat from the Wii U comes from the scary idea of a Nintendo console with 3rd party parity. With multiplatting existing equally across all platforms, the only significant differentiator (since non-software factors are fairly irrelevant) is first party software, where Nintendo commands an inaccessible lead

My pessimism, of course, believes that third parties will continue to scorn the Wii U because of the massive third-party conspiracy that exists, but the idea that threat could be enough to prompt Sony and Microsoft to move. Nobody wants to get caught with their pants down like Sony did early in this generation

I think the Wii U will get plenty of multiplat games.  The problem lies in whether developers are going to take the extra time and money to optimize the games for the system.  I think this gen shows they probably won't.  So the multiplat games for the PS3, 360, and Wii U will look basically the same, with maybe menus being on the tablet controller.  Thereal question is when the NeXbox and PS4 release, and 3rd party support drop for the PS3 and 360, will they also lower support for the Wii U?  I'm not sure about this one.  But given that most multiplats for this gen only releases for the 360 and PS3, because of not wanting to spend money on building a Wii port from scratch, I think they may.


Whether the Wii U continues to receive multi-platform games depends on what the capabilities of the Wii U are compared to the other systems ...

If the rumours are true and the Wii U's GPU is a custom version of the Radeon R700, I highly doubt that the PS4 or "XBox 720" would be so much more powerful to make cross platform games unlikely. Essentially, even if these systems are more powerful I would expect games to be released for the Wii (at worst) displaying at 720p while running at 30fps with the same games being released on the other systems at 1080p running at 60fps.

My reasoning is simple, the more graphically impressive games get the more sales they need to break even (or turn a profit). With how many publishers and developers struggled producing current generation HD console games that targeted the PS3, XBox 360 and PC, I couldn't see many publishers green-lighting projects that cost significantly more while targeting fewer gamers who have these next generation consoles and high end gaming PCs.