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Korppi said:
SvennoJ said:

There's so little to find in the overworld, just a bunch of tiny floating rocks.

Wait, I thought you were a fan of Wind Waker.

I'm not so crazy about the overworld either, but I think it's a... slight improvement.

SvennoJ said:

I can't remember the 2nd phase already, it did not leave an impression. I remember him trying to stick his tongue in my ear and then taking his clothes off... Then in the first phase he keeps grabbing your sword. "Hit differently from where you are pointing the remote" What? No clue how I got passed that. I kept trying to point the sword to one side, then quickly hit from the other side but it kept interpreting me wrong. I was about to plug the controller into port 2 when some hits finally registered and he went to the next phase.

You have to wait until he's standing right in front of you to make his hand stop following your every move. It only makes sense after he's blocked your attack for the umpteenth time. After all, the guy doesn't even try to attack you.

And the second phase isn't that good, but it is the first moment in the game where an enemy actually tries to attack you, albeit half-assedly. (a few counter-attacks here and there don't count)

Windwaker is my favorite Zelda. That's probably why I'm so disappointed with SS overworld. It looks like it wants to replicate Windwaker but it's nothing like it. Windwaker had lots of bigger islands and plenty of stuff going on in the ocean as well. Plus you actually sail to the locations instead of teleporting. And you can control the camera in Windwaker so you can look anywhere you want while walking / sailing without having to go in first person mode. My biggest gripe with motion controls is that it takes away the ability to look up and down easily.

Thanks for explaining the first phase, makes sense now how I got some hits in eventually. I remember the 2nd part now, it would probably have been more fun with a shield, those don't last long :) Went fine with just the sword anyway.

I'll get back to Zelda eventually, Dark souls is absorbing my time at the moment. (That also has some control issues, weird bug where it doesn't execute a roll, then suddenly executes it out of context next time you block a hit)